Reference sheet
The lettering scheme. Twenty-four stickers, twenty-four letters, one rule that generates all of them.
Speffz is the near-universal scheme, which matters more than its merits: it is what wikis, alg sheets and other solvers all speak. Learn it once and every resource becomes readable.
You do not memorise twenty-four items. You memorise one rule and read the rest off the cube.
Faces in the order U, L, F, R, B, D. Four letters each, so U takes A–D, L takes E–H, F takes I–L, R takes M–P, B takes Q–T, D takes U–X.
Within a face, go clockwise from the top-left. Look straight at the face; letter the top-left piece, then move clockwise.
Orient with U on top and F toward you — except D, which you letter as if you had turned the cube x2, so F stays on top of the D face.
The same rule letters corners and edges independently. On a face, corners take the four diagonal positions and edges take the four side positions, both clockwise from the top-left.
The corner buffer is UFR because that is the 3-style standard — Gianfranco Huanqui popularised the UFR/UF buffers on ergonomic grounds, and the alg resources you will meet assume it (Cubing History).
| Pieces | Buffer | Letter | Method |
|---|---|---|---|
| Edges (3x3) | DF | U | M2 |
| Corners | UFR | C | 3-style |
| Wings (4x4) | DFr | — | r2 |
The buffer is never a target: you never shoot to your own buffer's stickers. For edges that retires U and K; for corners it retires C, J and M.
Worth knowing cold: when you find a piece, you need to know instantly which letter names the sticker you are looking at, and which names its partner.
An odd number of edge targets means parity. Even means none.